离子消失/H1>
该刷新程序在内容组件上提供了拉动到更新功能。拉力到删除模式使用户可以使用触摸列表将数据列表列入数据列表,以检索更多数据。//p>
在刷新的输出事件期间,应修改数据。一旦异步操作完成并且刷新应结束,请致电
完全的()/code>
在复习。/p>
本地刷新者/a>
iOS和Android平台都提供了刷新器,以利用其各自设备所揭示的属性,从而使吸引力刷新一种流畅的,类似于本地的感觉。/p>
某些特性,例如
PULPMIN/code>
和
快照/code>
不兼容,因为许多本机刷新剂都是基于卷轴的。看
复习属性/a>
了解更多信息。/p>
iOS的用法/a>
使用iOS本地
离子消失/code>
需要设置
拉起/code>
属性打开
离子反应/code>
具有可用旋转器之一的价值。看到
旋转器文档/a>
用于公认的值。这
拉起/code>
默认为
线/code>
iOS上的旋转器。当用户拉下页面上时,旋转器刻度标记将逐渐显示。//p>
iOS本地人
离子消失/code>
依靠橡皮筋滚动以正常工作,因此仅与iOS设备兼容。我们为在不支持橡皮筋滚动的设备上以iOS模式运行的应用程序提供后备刷新。//p>
使用Android/a>
使用MD本地
离子消失/code>
需要设置
拉起/code>
属性打开
离子反应/code>
具有可用旋转器之一的价值。看到
离子旋转器文档/a>
用于公认的值。
拉起/code>
默认为
圆/code>
MD上的旋转器。/p>
用法/a>
<! - 默认刷新 - >/span>
<//span>
离子含量/span>
>//span>
<//span>
离子消失/span>
投币口/span>
=//span>
“/span>
固定的
“/span>
(离子)/span>
=//span>
“/span>
dorefresh($ event)
“/span>
>//span>
<//span>
离子反应/span>
>//span>
//span>
离子反应/span>
>//span>
//span>
离子消失/span>
>//span>
//span>
离子含量/span>
>//span>
<! - 自定义刷新属性 - >/span>
<//span>
离子含量/span>
>//span>
<//span>
离子消失/span>
投币口/span>
=//span>
“/span>
固定的
“/span>
Pullfactor/span>
=//span>
“/span>
0.5
“/span>
PULPMIN/span>
=//span>
“/span>
100
“/span>
pullmax/span>
=//span>
“/span>
200
“/span>
>//span>
<//span>
离子反应/span>
>//span>
//span>
离子反应/span>
>//span>
//span>
离子消失/span>
>//span>
//span>
离子含量/span>
>//span>
<! - 自定义刷新内容 - >/span>
<//span>
离子含量/span>
>//span>
<//span>
离子消失/span>
投币口/span>
=//span>
“/span>
固定的
“/span>
(离子)/span>
=//span>
“/span>
dorefresh($ event)
“/span>
>//span>
<//span>
离子反应/span>
拉起/span>
=//span>
“/span>
雪佛龙划线外线
“/span>
拉力文本/span>
=//span>
“/span>
拉刷新
“/span>
更新者/span>
=//span>
“/span>
界
“/span>
刷新文本/span>
=//span>
“/span>
刷新...
“/span>
>//span>
//span>
离子反应/span>
>//span>
//span>
离子消失/span>
>//span>
//span>
离子含量/span>
>//span>
进口/span>
{//span>
零件
}//span>
从/span>
'@angular/core'/span>
;/span>
@
零件/span>
((/span>
{//span>
选择器
:/span>
“复习示例”/span>
,,,,/span>
TemplateUrl
:/span>
'刷新-example.html'/span>
,,,,/span>
styleurls
:/span>
[[//span>
'./refresher-example.css'/span>
这是给予的//span>
,,,,/span>
}//span>
)/span>
出口/span>
班级/span>
刷新样本/span>
{//span>
构造函数/span>
((/span>
)/span>
{//span>
}//span>
Dorefresh/span>
((/span>
事件/span>
)/span>
{//span>
安慰/span>
。/span>
日志/span>
((/span>
“开始异步操作”/span>
)/span>
;/span>
Settimeout/span>
((/span>
((/span>
)/span>
=>/span>
{//span>
安慰/span>
。/span>
日志/span>
((/span>
“异步操作已经结束”/span>
)/span>
;/span>
事件
。/span>
目标
。/span>
完全的/span>
((/span>
)/span>
;/span>
}//span>
,,,,/span>
2000/span>
)/span>
;/span>
}//span>
}//span>
<! - 默认刷新 - >/span>
<//span>
离子含量/span>
>//span>
<//span>
离子消失/span>
投币口/span>
=//span>
“/span>
固定的
“/span>
>//span>
<//span>
离子反应/span>
>//span>
//span>
离子反应/span>
>//span>
//span>
离子消失/span>
>//span>
//span>
离子含量/span>
>//span>
<! - 自定义刷新属性 - >/span>
<//span>
离子含量/span>
>//span>
<//span>
离子消失/span>
投币口/span>
=//span>
“/span>
固定的
“/span>
拉因子/span>
=//span>
“/span>
0.5
“/span>
拉阵/span>
=//span>
“/span>
100
“/span>
拉马克斯/span>
=//span>
“/span>
200
“/span>
>//span>
<//span>
离子反应/span>
>//span>
//span>
离子反应/span>
>//span>
//span>
离子消失/span>
>//span>
//span>
离子含量/span>
>//span>
<! - 自定义刷新内容 - >/span>
<//span>
离子含量/span>
>//span>
<//span>
离子消失/span>
投币口/span>
=//span>
“/span>
固定的
“/span>
>//span>
<//span>
离子反应/span>
拉彩/span>
=//span>
“/span>
雪佛龙划线外线
“/span>
拉文本/span>
=//span>
“/span>
拉刷新
“/span>
刷新的旋转器/span>
=//span>
“/span>
界
“/span>
刷新文本/span>
=//span>
“/span>
刷新...
“/span>
>//span>
//span>
离子反应/span>
>//span>
//span>
离子消失/span>
>//span>
//span>
离子含量/span>
>//span>
进口/span>
反应
从/span>
“反应”/span>
;/span>
进口/span>
{//span>
离子体
,,,,/span>
离子
,,,,/span>
离子
}//span>
从/span>
'@betway东盟体育appionic/react'/span>
;/span>
进口/span>
{//span>
刷新
}//span>
从/span>
'@betway东盟体育appionic/core'/span>
;/span>
进口/span>
{//span>
ChevrondownCircleOutline
}//span>
从/span>
“betway东盟体育app离子/图标”/span>
;/span>
功能/span>
Dorefresh/span>
((/span>
事件
:/span>
CUSTOMEVENT
<//span>
刷新/span>
>//span>
)/span>
{//span>
安慰/span>
。/span>
日志/span>
((/span>
“开始异步操作”/span>
)/span>
;/span>
Settimeout/span>
((/span>
((/span>
)/span>
=>/span>
{//span>
安慰/span>
。/span>
日志/span>
((/span>
“异步操作已经结束”/span>
)/span>
;/span>
事件
。/span>
细节
。/span>
完全的/span>
((/span>
)/span>
;/span>
}//span>
,,,,/span>
2000/span>
)/span>
;/span>
}//span>
导出const Refresherexample:react.fc =()=>(/span>
<//span>
离子体/span>
>//span>
{//span>
/* - 默认刷新 - *//span>
}//span>
<//span>
离子体/span>
>//span>
<//span>
离子/span>
投币口/span>
=//span>
“/span>
固定的
“/span>
洋葱/span>
=//span>
{//span>
Dorefresh
}//span>
>//span>
<//span>
离子/span>
>//span>
//span>
离子/span>
>//span>
//span>
离子/span>
>//span>
//span>
离子体/span>
>//span>
{//span>
/* - 自定义刷新属性 - *//span>
}//span>
<//span>
离子体/span>
>//span>
<//span>
离子/span>
投币口/span>
=//span>
“/span>
固定的
“/span>
洋葱/span>
=//span>
{//span>
Dorefresh
}//span>
Pullfactor/span>
=//span>
{//span>
0.5/span>
}//span>
PULPMIN/span>
=//span>
{//span>
100/span>
}//span>
pullmax/span>
=//span>
{//span>
200/span>
}//span>
>//span>
<//span>
离子/span>
>//span>
//span>
离子/span>
>//span>
//span>
离子/span>
>//span>
//span>
离子体/span>
>//span>
{//span>
/* - 自定义刷新内容 - *//span>
}//span>
<//span>
离子体/span>
>//span>
<//span>
离子/span>
投币口/span>
=//span>
“/span>
固定的
“/span>
洋葱/span>
=//span>
{//span>
Dorefresh
}//span>
>//span>
<//span>
离子/span>
拉起/span>
=//span>
{//span>
ChevrondownCircleOutline
}//span>
拉力文本/span>
=//span>
“/span>
拉刷新
“/span>
更新者/span>
=//span>
“/span>
界
“/span>
刷新文本/span>
=//span>
“/span>
刷新...
“/span>
>//span>
//span>
离子/span>
>//span>
//span>
离子/span>
>//span>
//span>
离子体/span>
>//span>
//span>
离子体/span>
>//span>
);/span>
进口/span>
{//span>
零件
,,,,/span>
H
}//span>
从/span>
'@模具/核心'/span>
;/span>
@
零件/span>
((/span>
{//span>
标签
:/span>
“复习示例”/span>
,,,,/span>
Styleurl
:/span>
'Refreher-example.css'/span>
}//span>
)/span>
出口/span>
班级/span>
刷新样本/span>
{//span>
Dorefresh/span>
((/span>
ev
:/span>
任何/span>
)/span>
{//span>
安慰/span>
。/span>
日志/span>
((/span>
“开始异步操作”/span>
)/span>
;/span>
Settimeout/span>
((/span>
((/span>
)/span>
=>/span>
{//span>
安慰/span>
。/span>
日志/span>
((/span>
“异步操作已经结束”/span>
)/span>
;/span>
ev
。/span>
目标
。/span>
完全的/span>
((/span>
)/span>
;/span>
}//span>
,,,,/span>
2000/span>
)/span>
;/span>
}//span>
使成为/span>
((/span>
)/span>
{//span>
返回/span>
[[//span>
//默认刷新/span>
<//span>
离子含量/span>
>//span>
<//span>
离子消失/span>
投币口/span>
=//span>
“/span>
固定的
“/span>
洋葱/span>
=//span>
{//span>
((/span>
ev/span>
)/span>
=>/span>
这个/span>
。/span>
Dorefresh/span>
((/span>
ev
)/span>
}//span>
>//span>
<//span>
离子反应/span>
>//span>
//span>
离子反应/span>
>//span>
//span>
离子消失/span>
>//span>
//span>
离子含量/span>
>//span>
,,,,/span>
//自定义刷新属性/span>
<//span>
离子含量/span>
>//span>
<//span>
离子消失/span>
投币口/span>
=//span>
“/span>
固定的
“/span>
Pullfactor/span>
=//span>
{//span>
0.5/span>
}//span>
PULPMIN/span>
=//span>
{//span>
100/span>
}//span>
pullmax/span>
=//span>
{//span>
200/span>
}//span>
>//span>
<//span>
离子反应/span>
>//span>
//span>
离子反应/span>
>//span>
//span>
离子消失/span>
>//span>
//span>
离子含量/span>
>//span>
,,,,/span>
//自定义刷新内容/span>
<//span>
离子含量/span>
>//span>
<//span>
离子消失/span>
投币口/span>
=//span>
“/span>
固定的
“/span>
洋葱/span>
=//span>
{//span>
((/span>
ev/span>
)/span>
=>/span>
这个/span>
。/span>
Dorefresh/span>
((/span>
ev
)/span>
}//span>
>//span>
<//span>
离子反应/span>
拉起/span>
=//span>
“/span>
雪佛龙划线外线
“/span>
拉力文本/span>
=//span>
“/span>
拉刷新
“/span>
更新者/span>
=//span>
“/span>
界
“/span>
刷新文本/span>
=//span>
“/span>
刷新...
“/span>
>//span>
//span>
离子反应/span>
>//span>
//span>
离子消失/span>
>//span>
//span>
离子含量/span>
>//span>
这是给予的//span>
;/span>
}//span>
}//span>
<//span>
模板/span>
>//span>
<! - 默认刷新 - >/span>
<//span>
离子含量/span>
>//span>
<//span>
离子消失/span>
投币口/span>
=//span>
“/span>
固定的
“/span>
@IonreFresh/span>
=//span>
“/span>
dorefresh($ event)
“/span>
>//span>
<//span>
离子反应/span>
>//span>
//span>
离子反应/span>
>//span>
//span>
离子消失/span>
>//span>
//span>
离子含量/span>
>//span>
<! - 自定义刷新属性 - >/span>
<//span>
离子含量/span>
>//span>
<//span>
离子消失/span>
投币口/span>
=//span>
“/span>
固定的
“/span>
拉因子/span>
=//span>
“/span>
0.5
“/span>
拉阵/span>
=//span>
“/span>
100
“/span>
拉马克斯/span>
=//span>
“/span>
200
“/span>
>//span>
<//span>
离子反应/span>
>//span>
//span>
离子反应/span>
>//span>
//span>
离子消失/span>
>//span>
//span>
离子含量/span>
>//span>
<! - 自定义刷新内容 - >/span>
<//span>
离子含量/span>
>//span>
<//span>
离子消失/span>
投币口/span>
=//span>
“/span>
固定的
“/span>
@IonreFresh/span>
=//span>
“/span>
dorefresh($ event)
“/span>
>//span>
<//span>
离子反应/span>
:拉彩/span>
=//span>
“/span>
ChevrondownCircleOutline
“/span>
拉文本/span>
=//span>
“/span>
拉刷新
“/span>
刷新的旋转器/span>
=//span>
“/span>
界
“/span>
刷新文本/span>
=//span>
“/span>
刷新...
“/span>
>//span>
//span>
离子反应/span>
>//span>
//span>
离子消失/span>
>//span>
//span>
离子含量/span>
>//span>
//span>
模板/span>
>//span>
<//span>
脚本/span>
朗/span>
=//span>
“/span>
TS
“/span>
>//span>
进口/span>
{//span>
离子体
,,,,/span>
离子
,,,,/span>
离子
}//span>
从/span>
'@betway东盟体育appionic/vue'/span>
;/span>
进口/span>
{//span>
ChevrondownCircleOutline
}//span>
从/span>
“betway东盟体育app离子/图标”/span>
进口/span>
{//span>
截然成分
}//span>
从/span>
'vue'/span>
;/span>
出口/span>
默认/span>
截然成分/span>
((/span>
{//span>
成分
:/span>
{//span>
离子体
,,,,/span>
离子
,,,,/span>
离子
}//span>
,,,,/span>
设置/span>
((/span>
)/span>
{//span>
const/span>
Dorefresh/span>
=//span>
((/span>
事件
:/span>
CUSTOMEVENT/span>
)/span>
=>/span>
{//span>
安慰
。/span>
日志/span>
((/span>
“开始异步操作”/span>
)/span>
;/span>
Settimeout/span>
((/span>
((/span>
)/span>
=>/span>
{//span>
安慰
。/span>
日志/span>
((/span>
“异步操作已经结束”/span>
)/span>
;/span>
事件
。/span>
目标
。/span>
完全的/span>
((/span>
)/span>
;/span>
}//span>
,,,,/span>
2000/span>
)/span>
;/span>
}//span>
返回/span>
{//span>
ChevrondownCircleOutline
,,,,/span>
Dorefresh
}//span>
}//span>
}//span>
)/span>
;/span>
//span>
脚本/span>
>//span>
特性/a>
封闭式化/H3>
描述/th>
关闭复习需要的时间。当刷新内容使用旋转器时,不适用,可以使本机刷新。//p>
属性/th>
闭合/code>
类型/th>
细绳/code>
默认/th>
'280ms'/code>
禁用/H3>
描述/th>
如果真的/code>,刷新将被隐藏。/p>
属性/th>
禁用/code>
类型/th>
布尔/code>
默认/th>
错误的/code>
Pullfactor/H3>
描述/th>
多少要乘以拉速度。要减慢拉动动画的速度,请通过一个小于1/code>。为了加快拉力,通过大于1/code>。默认值是1/code>等于光标的速度。如果传递负值,则该因素将是1/code>反而。/p>
例如:如果传递的值为1.2/code>并且内容被拖放10/code>像素,而不是10/code>像素的内容将由12/code>像素(增加20%)。如果通过的值是0.8/code>,被拖动的金额将是8/code>像素,小于光标移动的数量。/p>
当刷新内容使用旋转器时,不适用,可以使本机刷新。/p>
属性/th>
拉因子/code>
类型/th>
数字/code>
默认/th>
1/code>
pullmax/H3>
描述/th>
拉力的最大距离,直到复习器自动进入令人耳目一新/code>状态。默认为PULPMIN + 60/code>。当刷新内容使用旋转器时,不适用,可以使本机刷新。//p>
属性/th>
拉马克斯/code>
类型/th>
数字/code>
默认/th>
this.pullmin + 60/code>
PULPMIN/H3>
描述/th>
用户必须下拉的最小距离,直到复习进入令人耳目一新/code>状态。当刷新内容使用旋转器时,不适用,可以使本机刷新。//p>
属性/th>
拉阵/code>
类型/th>
数字/code>
默认/th>
60/code>
快照/H3>
描述/th>
时间需要复习才能回到令人耳目一新/code>状态。当刷新内容使用旋转器时,不适用,可以使本机刷新。//p>
属性/th>
快照/code>
类型/th>
细绳/code>
默认/th>
'280ms'/code>
事件/a>
姓名/th>
描述/th>
离子/code>
在用户拉下内容并揭露进修时发出。/td>
离子/code>
当用户放开内容并比“ pullmin”更进一步或拉下内容并超过pullmax时发出。将复习状态更新为“刷新”。当异步操作完成后,应调用``elever()`方法。//td>
离子/code>
当用户开始开始拉下时发出。/td>
方法/a>
取消/H3>
描述/th>
从令人耳目一新/code>至取消/code>。/p>
签名/th>
取消()=> Promise /code>
完全的/H3>
描述/th>
称呼完全的()/code>当您的异步操作完成后。例如,令人耳目一新/code>状态在应用程序执行异步操作时,例如从AJAX请求接收更多数据。收到数据后,您将调用此方法以表示清爽的方法已经完成并关闭更新。此方法还从令人耳目一新/code>至完成/code>。/p>
签名/th>
完整()=> Promise /code>
GetProgress/H3>
描述/th>
一个数字表示用户向下拉的距离。号码0/code>代表用户根本没有停下来。号码1/code>,任何比1/code>,表示用户已经将足够远的时间拉下来,以至于他们放开时,刷新就会发生。如果他们放开并且数字小于1/code>,然后不会发生刷新,内容将返回其原始位置。/p>
签名/th>
getProgress()=> Promise <数字>/code>
该刷新程序在内容组件上提供了拉动到更新功能。拉力到删除模式使用户可以使用触摸列表将数据列表列入数据列表,以检索更多数据。//p>
在刷新的输出事件期间,应修改数据。一旦异步操作完成并且刷新应结束,请致电
iOS和Android平台都提供了刷新器,以利用其各自设备所揭示的属性,从而使吸引力刷新一种流畅的,类似于本地的感觉。/p>
某些特性,例如
使用iOS本地
iOS本地人
使用MD本地
完全的()/code>
在复习。/p>
本地刷新者/a>
PULPMIN/code>
和
快照/code>
不兼容,因为许多本机刷新剂都是基于卷轴的。看
iOS的用法/a>
离子消失/code>
需要设置
拉起/code>
属性打开
离子反应/code>
具有可用旋转器之一的价值。看到
拉起/code>
默认为
线/code>
iOS上的旋转器。当用户拉下页面上时,旋转器刻度标记将逐渐显示。//p>
离子消失/code>
依靠橡皮筋滚动以正常工作,因此仅与iOS设备兼容。我们为在不支持橡皮筋滚动的设备上以iOS模式运行的应用程序提供后备刷新。//p>
使用Android/a>
离子消失/code>
需要设置
拉起/code>
属性打开
离子反应/code>
具有可用旋转器之一的价值。看到
拉起/code>
默认为
圆/code>
MD上的旋转器。/p>
用法/a>
<! - 默认刷新 - >/span>
<//span>
离子含量/span>
>//span>
<//span>
离子消失/span>
投币口/span>
=//span>
“/span>
固定的
“/span>
(离子)/span>
=//span>
“/span>
dorefresh($ event)
“/span>
>//span>
<//span>
离子反应/span>
>//span>
//span>
离子反应/span>
>//span>
//span>
离子消失/span>
>//span>
//span>
离子含量/span>
>//span>
<! - 自定义刷新属性 - >/span>
<//span>
离子含量/span>
>//span>
<//span>
离子消失/span>
投币口/span>
=//span>
“/span>
固定的
“/span>
Pullfactor/span>
=//span>
“/span>
0.5
“/span>
PULPMIN/span>
=//span>
“/span>
100
“/span>
pullmax/span>
=//span>
“/span>
200
“/span>
>//span>
<//span>
离子反应/span>
>//span>
//span>
离子反应/span>
>//span>
//span>
离子消失/span>
>//span>
//span>
离子含量/span>
>//span>
<! - 自定义刷新内容 - >/span>
<//span>
离子含量/span>
>//span>
<//span>
离子消失/span>
投币口/span>
=//span>
“/span>
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“/span>
(离子)/span>
=//span>
“/span>
dorefresh($ event)
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离子反应/span>
拉起/span>
=//span>
“/span>
雪佛龙划线外线
“/span>
拉力文本/span>
=//span>
“/span>
拉刷新
“/span>
更新者/span>
=//span>
“/span>
界
“/span>
刷新文本/span>
=//span>
“/span>
刷新...
“/span>
>//span>
//span>
离子反应/span>
>//span>
//span>
离子消失/span>
>//span>
//span>
离子含量/span>
>//span>
进口/span>
{//span>
零件
}//span>
从/span>
'@angular/core'/span>
;/span>
@
零件/span>
((/span>
{//span>
选择器
:/span>
“复习示例”/span>
,,,,/span>
TemplateUrl
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'刷新-example.html'/span>
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styleurls
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[[//span>
'./refresher-example.css'/span>
这是给予的//span>
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}//span>
)/span>
出口/span>
班级/span>
刷新样本/span>
{//span>
构造函数/span>
((/span>
)/span>
{//span>
}//span>
Dorefresh/span>
((/span>
事件/span>
)/span>
{//span>
安慰/span>
。/span>
日志/span>
((/span>
“开始异步操作”/span>
)/span>
;/span>
Settimeout/span>
((/span>
((/span>
)/span>
=>/span>
{//span>
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。/span>
日志/span>
((/span>
“异步操作已经结束”/span>
)/span>
;/span>
事件
。/span>
目标
。/span>
完全的/span>
((/span>
)/span>
;/span>
}//span>
,,,,/span>
2000/span>
)/span>
;/span>
}//span>
}//span>
<! - 默认刷新 - >/span>
<//span>
离子含量/span>
>//span>
<//span>
离子消失/span>
投币口/span>
=//span>
“/span>
固定的
“/span>
>//span>
<//span>
离子反应/span>
>//span>
//span>
离子反应/span>
>//span>
//span>
离子消失/span>
>//span>
//span>
离子含量/span>
>//span>
<! - 自定义刷新属性 - >/span>
<//span>
离子含量/span>
>//span>
<//span>
离子消失/span>
投币口/span>
=//span>
“/span>
固定的
“/span>
拉因子/span>
=//span>
“/span>
0.5
“/span>
拉阵/span>
=//span>
“/span>
100
“/span>
拉马克斯/span>
=//span>
“/span>
200
“/span>
>//span>
<//span>
离子反应/span>
>//span>
//span>
离子反应/span>
>//span>
//span>
离子消失/span>
>//span>
//span>
离子含量/span>
>//span>
<! - 自定义刷新内容 - >/span>
<//span>
离子含量/span>
>//span>
<//span>
离子消失/span>
投币口/span>
=//span>
“/span>
固定的
“/span>
>//span>
<//span>
离子反应/span>
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=//span>
“/span>
雪佛龙划线外线
“/span>
拉文本/span>
=//span>
“/span>
拉刷新
“/span>
刷新的旋转器/span>
=//span>
“/span>
界
“/span>
刷新文本/span>
=//span>
“/span>
刷新...
“/span>
>//span>
//span>
离子反应/span>
>//span>
//span>
离子消失/span>
>//span>
//span>
离子含量/span>
>//span>
进口/span>
反应
从/span>
“反应”/span>
;/span>
进口/span>
{//span>
离子体
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离子
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离子
}//span>
从/span>
'@betway东盟体育appionic/react'/span>
;/span>
进口/span>
{//span>
刷新
}//span>
从/span>
'@betway东盟体育appionic/core'/span>
;/span>
进口/span>
{//span>
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}//span>
从/span>
“betway东盟体育app离子/图标”/span>
;/span>
功能/span>
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((/span>
事件
:/span>
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<//span>
刷新/span>
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)/span>
{//span>
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。/span>
日志/span>
((/span>
“开始异步操作”/span>
)/span>
;/span>
Settimeout/span>
((/span>
((/span>
)/span>
=>/span>
{//span>
安慰/span>
。/span>
日志/span>
((/span>
“异步操作已经结束”/span>
)/span>
;/span>
事件
。/span>
细节
。/span>
完全的/span>
((/span>
)/span>
;/span>
}//span>
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2000/span>
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}//span>
导出const Refresherexample:react.fc =()=>(/span>
<//span>
离子体/span>
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{//span>
/* - 默认刷新 - *//span>
}//span>
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离子体/span>
>//span>
<//span>
离子/span>
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=//span>
“/span>
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“/span>
洋葱/span>
=//span>
{//span>
Dorefresh
}//span>
>//span>
<//span>
离子/span>
>//span>
//span>
离子/span>
>//span>
//span>
离子/span>
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>//span>
{//span>
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离子体/span>
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=//span>
“/span>
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=//span>
{//span>
Dorefresh
}//span>
Pullfactor/span>
=//span>
{//span>
0.5/span>
}//span>
PULPMIN/span>
=//span>
{//span>
100/span>
}//span>
pullmax/span>
=//span>
{//span>
200/span>
}//span>
>//span>
<//span>
离子/span>
>//span>
//span>
离子/span>
>//span>
//span>
离子/span>
>//span>
//span>
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{//span>
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“/span>
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=//span>
“/span>
刷新...
“/span>
>//span>
//span>
离子/span>
>//span>
//span>
离子/span>
>//span>
//span>
离子体/span>
>//span>
//span>
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{//span>
零件
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H
}//span>
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@
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)/span>
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)/span>
;/span>
Settimeout/span>
((/span>
((/span>
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)/span>
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ev
。/span>
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{//span>
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[[//span>
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离子含量/span>
>//span>
<//span>
离子消失/span>
投币口/span>
=//span>
“/span>
固定的
“/span>
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=//span>
{//span>
((/span>
ev/span>
)/span>
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这个/span>
。/span>
Dorefresh/span>
((/span>
ev
)/span>
}//span>
>//span>
<//span>
离子反应/span>
>//span>
//span>
离子反应/span>
>//span>
//span>
离子消失/span>
>//span>
//span>
离子含量/span>
>//span>
,,,,/span>
//自定义刷新属性/span>
<//span>
离子含量/span>
>//span>
<//span>
离子消失/span>
投币口/span>
=//span>
“/span>
固定的
“/span>
Pullfactor/span>
=//span>
{//span>
0.5/span>
}//span>
PULPMIN/span>
=//span>
{//span>
100/span>
}//span>
pullmax/span>
=//span>
{//span>
200/span>
}//span>
>//span>
<//span>
离子反应/span>
>//span>
//span>
离子反应/span>
>//span>
//span>
离子消失/span>
>//span>
//span>
离子含量/span>
>//span>
,,,,/span>
//自定义刷新内容/span>
<//span>
离子含量/span>
>//span>
<//span>
离子消失/span>
投币口/span>
=//span>
“/span>
固定的
“/span>
洋葱/span>
=//span>
{//span>
((/span>
ev/span>
)/span>
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这个/span>
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Dorefresh/span>
((/span>
ev
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<//span>
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“/span>
雪佛龙划线外线
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拉力文本/span>
=//span>
“/span>
拉刷新
“/span>
更新者/span>
=//span>
“/span>
界
“/span>
刷新文本/span>
=//span>
“/span>
刷新...
“/span>
>//span>
//span>
离子反应/span>
>//span>
//span>
离子消失/span>
>//span>
//span>
离子含量/span>
>//span>
这是给予的//span>
;/span>
}//span>
}//span>
<//span>
模板/span>
>//span>
<! - 默认刷新 - >/span>
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离子含量/span>
>//span>
<//span>
离子消失/span>
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=//span>
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“/span>
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=//span>
“/span>
dorefresh($ event)
“/span>
>//span>
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>//span>
//span>
离子反应/span>
>//span>
//span>
离子消失/span>
>//span>
//span>
离子含量/span>
>//span>
<! - 自定义刷新属性 - >/span>
<//span>
离子含量/span>
>//span>
<//span>
离子消失/span>
投币口/span>
=//span>
“/span>
固定的
“/span>
拉因子/span>
=//span>
“/span>
0.5
“/span>
拉阵/span>
=//span>
“/span>
100
“/span>
拉马克斯/span>
=//span>
“/span>
200
“/span>
>//span>
<//span>
离子反应/span>
>//span>
//span>
离子反应/span>
>//span>
//span>
离子消失/span>
>//span>
//span>
离子含量/span>
>//span>
<! - 自定义刷新内容 - >/span>
<//span>
离子含量/span>
>//span>
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离子消失/span>
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=//span>
“/span>
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“/span>
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=//span>
“/span>
dorefresh($ event)
“/span>
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:拉彩/span>
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“/span>
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“/span>
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刷新的旋转器/span>
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“/span>
界
“/span>
刷新文本/span>
=//span>
“/span>
刷新...
“/span>
>//span>
//span>
离子反应/span>
>//span>
//span>
离子消失/span>
>//span>
//span>
离子含量/span>
>//span>
//span>
模板/span>
>//span>
<//span>
脚本/span>
朗/span>
=//span>
“/span>
TS
“/span>
>//span>
进口/span>
{//span>
离子体
,,,,/span>
离子
,,,,/span>
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}//span>
从/span>
'@betway东盟体育appionic/vue'/span>
;/span>
进口/span>
{//span>
ChevrondownCircleOutline
}//span>
从/span>
“betway东盟体育app离子/图标”/span>
进口/span>
{//span>
截然成分
}//span>
从/span>
'vue'/span>
;/span>
出口/span>
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((/span>
{//span>
成分
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,,,,/span>
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)/span>
{//span>
const/span>
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=//span>
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事件
:/span>
CUSTOMEVENT/span>
)/span>
=>/span>
{//span>
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。/span>
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((/span>
“开始异步操作”/span>
)/span>
;/span>
Settimeout/span>
((/span>
((/span>
)/span>
=>/span>
{//span>
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。/span>
日志/span>
((/span>
“异步操作已经结束”/span>
)/span>
;/span>
事件
。/span>
目标
。/span>
完全的/span>
((/span>
)/span>
;/span>
}//span>
,,,,/span>
2000/span>
)/span>
;/span>
}//span>
返回/span>
{//span>
ChevrondownCircleOutline
,,,,/span>
Dorefresh
}//span>
}//span>
}//span>
)/span>
;/span>
//span>
脚本/span>
>//span>
特性/a>
封闭式化/H3> |
|
---|---|
描述/th> |
关闭复习需要的时间。当刷新内容使用旋转器时,不适用,可以使本机刷新。//p> |
属性/th> |
闭合/code> |
类型/th> |
细绳/code> |
默认/th> |
'280ms'/code> |
禁用/H3> |
|
描述/th> |
如果 |
属性/th> |
禁用/code> |
类型/th> |
布尔/code> |
默认/th> |
错误的/code> |
Pullfactor/H3> |
|
描述/th> |
多少要乘以拉速度。要减慢拉动动画的速度,请通过一个小于 例如:如果传递的值为 当刷新内容使用旋转器时,不适用,可以使本机刷新。/p>
|
属性/th> |
拉因子/code> |
类型/th> |
数字/code> |
默认/th> |
1/code> |
pullmax/H3> |
|
描述/th> |
拉力的最大距离,直到复习器自动进入 |
属性/th> |
拉马克斯/code> |
类型/th> |
数字/code> |
默认/th> |
this.pullmin + 60/code> |
PULPMIN/H3> |
|
描述/th> |
用户必须下拉的最小距离,直到复习进入 |
属性/th> |
拉阵/code> |
类型/th> |
数字/code> |
默认/th> |
60/code> |
快照/H3> |
|
描述/th> |
时间需要复习才能回到 |
属性/th> |
快照/code> |
类型/th> |
细绳/code> |
默认/th> |
'280ms'/code> |
事件/a>
姓名/th> | 描述/th> |
---|---|
离子/code> |
在用户拉下内容并揭露进修时发出。/td> |
离子/code> |
当用户放开内容并比“ pullmin”更进一步或拉下内容并超过pullmax时发出。将复习状态更新为“刷新”。当异步操作完成后,应调用``elever()`方法。//td> |
离子/code> |
当用户开始开始拉下时发出。/td> |
方法/a>
取消/H3> |
|
---|---|
描述/th> |
从 |
签名/th> |
取消()=> Promise |
完全的/H3> |
|
描述/th> |
称呼 |
签名/th> |
完整()=> Promise |
GetProgress/H3> |
|
描述/th> |
一个数字表示用户向下拉的距离。号码 |
签名/th> |
getProgress()=> Promise <数字>/code> |